Random number generators have direct applications in information security, online
gaming, gambling, and computer science in general. True random number generators
need an entropy source which is a physical source with inherent uncertainty, to ensure
unpredictability of the output. In this paper we propose a new indirect approach to
collecting entropy using human errors in the game play of a user against a computer. We
argue that these errors are due to a large set of factors and provide a good source of
randomness. To show the viability of this proposal, we design and implement a game,
conduct a user study in which we collect user input in the game, and extract randomness
from it. We measure the rate and the quality of the resulting randomness that clearly
show effectiveness of the approach. Our work opens a new direction for construction of
entropy sources that can be incorporated into a large class of video games.
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